Usable by all classes. Diamonds are a type of precious gem. Diamonds are transparent and extremely hard. See also Generic Powers of Precious Gems.
Level 2. This diamond appears to be a useful magical gem, but upon activating it the user is crushed. If the user has resistance to crushing or makes his physical saving throw, he is reduced to one-half his current hit points; otherwise, his hit points are reduced to zero.
Level 3. The possessor of this diamond is constantly affected by the mage spells Protection from Locates and Protection from Detects, as if cast with the "all items" modifier. The diamond is treated as 12th level for level-vs-level effects.
Level 1. Burnout 10%. When activated, this diamond radiates light equivalent to a clerical Light prayer centered on the gem. Burnout must be checked each time the diamond is activated and every 24 hours thereafter that it remains in continuous use.
Level 2 M. Burnout 20%. The possessor of this diamond can cast a 5D4 Implosion as per the mage spell.
Level 3. Burnout 20%. This gem functions as a Diamond of Seeing, enabling the user to spot invisible objects by looking through the diamond. This function does not require a burnout roll. With a burnout check, the user can cast the mage spell Invisibility upon himself.
Level 1 S. Burnout 20%. This gem creates a multi-colored display of dancing and whirling lights that lasts for 12 rounds. Anyone within 6" of the diamond must make a mental saving throw or suffer -20% to hit while he remains in the zone of effect. The user is immune to the effect.
Level 1. Burnout 10%. When activated, this diamond radiates darkness equivalent to a clerical Darkness prayer centered on the gem. Burnout must be checked each time the diamond is activated and every 24 hours thereafter that it remains in continuous use.
Level 2 M. Burnout 20%. The user can recognize an illusion by looking at it through this gem. This function of the diamond does not require a burnout roll. With a burnout check, the user can cast the mage morphic spell Illusion. He can use up to 5 spell levels with each casting. The illusions are restricted to the visual mode; the diamond cannot create aural illusions.
Level 1. Burnout 20%. This diamond allows the user to turn himself into a dwarf, as per the mage morphic spell Shaping. The user gains the movement and senses of a dwarf, along with any necessary size change, for 4 turns. (Dwarven senses include infravision and the ability to evaluate mithril, gems, and jewelry.)
Level 2. Burnout 20%. When placed on the ground, this diamond generates a field of force with the appearance of a rainbow. The user can command it to create a rainbow 5' wide and up to 100' between its endpoints, one-quarter as high as it is long. The diamond must be at one endpoint of the rainbow. The rainbow can support up to 2000 pounds. As long as both ends of the rainbow are firmly anchored to solid ground, it can be used to span chasms, pits, unstable surfaces, etc. The bridge remains in place as long as the diamond does, but if the gem is moved or if the bridge's weight limit is exceeded, the rainbow disappears, leaving all objects or creatures on it unsupported in midair.
Level 1 "F, C". This diamond can be implanted in a suit of chain or plate armor. The wearer of this armor is constantly affected by the clerical prayer Resist Crushing.
Level 2. By looking through this diamond, the user can spot invisible objects, as per the spell See Invisibility. The gem also provides +50% to the user's vision Awareness rolls when employed in this fashion. It has no burnout chance.
Level 5. Burnout 20%. The possessor of this diamond can cast the mage spell Great Barrier. The barrier always appears in its hemispherical form centered on the user. It acts as level 20 for any level-vs-level battle to dispel it. The barrier sparkles with a rainbow brilliance, like a multitude of tiny prisms, blocking sight into or out of it. The effect lasts up to 3 hours; it can be terminated earlier at the user's discretion.
Last Modified on September 25,1995.
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