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Figurines

Usable by all classes. By default, magical figurines are of finely sculpted stone such as marble or alabaster. Figurines are generally constructed to a 1/24 scale, so a figurine of a 6' tall man, for example, is 3 inches high. However, any GM who includes a figurine in his item list may specify a material, scale, or posture for the item. Besides stone, figurines may be made from carved wood, such as ebony or mahogany, from valuable metal, such as gold, silver, or pewter, from ivory or bone, or from ceramics like clay or brick. The scale should be chosen so that the figure is of a reasonable size. GMs are encouraged to provide details for all figurines in their item lists.

Figurine of "Character"

Level 2. This item is a figurine of a specific race, class, gender, and religion of character. There are no defaults for this figurine; each of these attributes must be specified in the item list, along with the character's equipment. The combination should be one available to players at PrinceCon (e.g., no dwarven mages or scouts in plate). A GM may describe in his item list a reasonable personality for the figurine in addition to, or instead of, a religion. The user can transform it once per week into a full-sized version of the character. Roll D4+1 (D4 for fighter-mages) to determine the summoned character's level each time he is summoned. The character's primary requisite (or requisites) is 12+D6; the other requisites are 3D6. The character serves for at most one day before reverting to a figurine. It does not obey orders blatantly against its religion, nature, or instinct for self-preservation. If the character dies while in service, the figurine turns to dust.

Figurine of "Creature"

Level variable. This figurine is in the form of a specific creature. GMs are strongly encouraged to use monsters found on the mage Monster Summoning tables, but any creature is possible. The item list must include all information about the creature necessary for a referee to use it, including armor class, hit dice, movement rate, number of attacks and their damage, and any special defensive or offensive abilities. Once per day, the user can transform the figurine into a living version of the creature that serves under his control as per the mage spell Monster Summoning. The creature serves for at most one turn before reverting to a figurine. If the creature is killed during its period of service, the figurine turns to dust. The level of the item depends upon the power of the creature. As a guideline, monsters listed on level I of the Monster Summoning table are level 1 items, level II and III monsters are level 2 items, level IV monsters are level 3 items, level V and VI monsters are level 4 items, and monsters of level VII and above are level 5 items.

Figurine of "God"

Level 4 C. This figurine is a carved personification or representative symbol of the god of a particular religion. (If the religion is not one available to PCs at PrinceCon, this is a level 1 item.) Only a cleric of the religion can use the figurine. A cleric of a different god who voluntarily touches the figurine suffers 2D6 damage with no saving throw allowed. In the hands of a cleric of the specified religion, the figurine serves several purposes. It functions as a holy symbol and adds 3 to the cleric's level for level-vs-level battles and level-dependent prayer effects. When holding the item in both hands, the cleric cannot be disrupted by damage while casting. Once only, the cleric can use this figurine to replenish his prayer points. The cleric must have had the figurine in his possession for at least one week to attempt this. If he makes a spiritual saving throw, he rolls 3D6 to determine the number of prayer points he receives, up to his usual maximum. Whether or not the cleric is successful, the figurine turns to dust after the attempt.

Figurine of Life Energy

Level 4. Once per month, this figurine may be used to cast the mage spell Magic Jar. The figurine must be used as the Jar. Once inside the Jar, the user can attempt to possess one being per day, subject to the limitations of the spell. One month must pass between the user's return to his body and the next use of the figurine, not simply between one casting of the spell and the next. The appearance of the figurine should be specified in the item list.

Figurine of Substitution

Level 2. This item appears to be a Figurine of "Creature" or "Character". Any unlucky person who touches it, however, must save vs. physical or be transformed into a tiny figurine of himself, while the figurine is transformed into a full-sized version of the creature or character. The details of the creature or character, including its probable reaction when released, must be specified in the item list. A Remove Curse as versus a 16th level is needed to return the miniature victim to his normal form.

Figurine of Truth

Level 2. This figurine is sculpted as a set of scales, a thick book, a lamp, an all-seeing eye, or some similar symbol of truth or understanding. This item can be used once per day. When asked a question, the figurine uses its powers to find an answer, if possible. It can cast any necessary combination of Hermit Detect, Locate, and Analyze prayers, and ESP, Clairaudience, and Clairvoyance prayers. (The figurine performs as a level 12 cleric for level-dependent prayer effects.) It then, as briefly as possible, provides a complete answer to the question. 90% of the time the answer it provides is true to the best of its knowledge, while 10% of the time it is false.

Figurine of Untruth

Level 2. This figurine looks exactly like the Figurine of Truth, even to detection spells. It also functions like the Figurine of Truth, except that only 10% of the time the answer it provides is true to the best of its knowledge, while 90% of the time it is false. Note that this item is as useful in determining facts as a Figurine of Truth if its nature is known.

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Last Modified on September 25,1995.

ammulder@princeton.edu