Usable by fighters and clerics. These make up the majority of the standard clerical weapons. A flail is a two-handed weapon, with metal balls or weights connected to a handle by chains. Although it is listed as a standard clerical weapon, the term "morning star" generally refers to any weapon that has a spiked metal ball either affixed to a haft or attached to it by a chain. A mace is just a metal club, shaped for swinging and bashing.
See the appropriate section.
Level N+1. If this +N flail hits, the wielder may attempt to grapple next round at +30%. The entangled victim does not get to attack until after the grappling attempt, and then only if the attempt failed.
Level N+1. Clerical melee weapons only. This acts as a +N weapon. In addition, if wielded by a cleric, each round he does damage with the weapon it stores one hit point. These hit points may later be used at the discretion of the cleric to cure an equal number of hit points of damage, as a Cure Wounds prayer, but with no saving throw. The saved points vanish if they are not used before the cleric next gets prayer points back or if the weapon is used by any other being.
Level N+1. This +N club can be used to bat a Fireball or Snowball spell back at the caster. To succeed, the user must be in the area of effect and must roll his Dexterity or lower on 3D6. If the roll is successful, the spell detonates on the caster.
Level N+1. This weapon is identical to the Club of Return +N, but a metallic ping is heard if the user is successful.
Last Modified on September 10,1995.
ammulder@princeton.edu