Usable by all classes. A magical girdle is a large belt that encircles a character's waist. Girdles must be worn beneath armor, robes, and cloaks to have effect. Only one girdle may be worn at a time.
Level 3. The wearer is able to understand all jokes he hears. He is better able to figure out riddles; he gets one extra clue per riddle, two if the riddle is humorous. An extra clue can be the first letter of the answer, the number of words in the answer, etc. With a 10% burnout chance, the wearer may do any one of the following: (1) Laugh in the Face of Death---cast a Withstand Fear prayer on himself with a duration of 1 hour; (2) Laugh in the Face of Darkness---dispel a Darkness prayer as an 8th level caster; (3) Laugh in the Face of Despair---cure D6 points of damage off himself with no saving throw. Burnout of any function renders the girdle nonmagical.
Level variable. A Girdle of Giant Strength raises (or perhaps lowers) the wearer's strength to some specific level as long as it is worn. Giant strength has dramatic combat effects, and most of these items should therefore never appear during PrinceCon. It is suggested that a Girdle of Giant Strength only be given out to fulfill plot requirements, and only with the permission of the Convention Director.
| Girdle | Strength | Item Level |
|---|---|---|
| Hill Giant Strength | 20 | 3 |
| Stone Giant Strength | 22 | 4 |
| Frost Giant Strength | 24 | 4 |
| Fire Giant Strength | 26 | 4 |
| Cloud Giant Strength | 28 | 5 |
| Storm Giant Strength | 30 | 5 |
Level 2. This item appears to be one of the girdles of giant strength. However, for each month in which the girdle is worn (for even a small part of the month), the wearer loses one point off of his strength. If the wearer goes down to zero strength points, he becomes a shadow. Normally the wearer is unaware of this loss. This item is not recommended for use at PrinceCon; it is better designed for a campaign in which the GM can monitor the passage of extended periods of time.
Level 2. When this girdle is put on, it turns into a giant snake which attempts to crush the life from the wearer. The giant snake automatically appears constricting the wearer. (Remember also that the wearer is unlikely to be armored, since girdles must be worn beneath armor.) The giant snake is AC 7, HD3+1, moves 9", and constricts for 2D4 each round. Anyone constricted is unable to act until he escapes or the snake is killed. The victim can use his strength to escape as per breaking a Wizard Locked door.
Level 1. This girdle gives the wearer resistance as per the clerical prayer Resist Crushing.
Level 2. Cursed-18. If worn by a mage or someone able to cast mage spells, this girdle prevents him from throwing any spells by draining all of his spell points into itself. It may only be removed via a successful Remove Curse as vs. an 18th level.
Level 2. This girdle has 20 pockets. Each pocket may hold an item that could be held within a hand (e.g., a ring, potion, token, etc.) Any item in a pocket may be removed and used in one round. Items inside the pockets do not add to encumbrance and, being in another dimension, are not subject to damage or detection.
Level 2. This item allows the wearer to change form, as per the mage spell of Shaping. The girdle only affects the wearer, and he may only gain the movement abilities and combat (but not magical) abilities of the form assumed. The wearer must stay in the new form for at least 24 hours. There is a 10% chance that the wearer becomes a random creature rather than the one he desires.
Level 2. This girdle acts as a Girdle of Polymorphism, except that 40% of the time the user is permanently polymorphed into a random creature.
Level 2. This item allows the wearer to shrink to up to 1/10 of his normal size, and to return to normal size again when he wants. Any change in size takes place in the item phase and takes the entire round to accomplish.
Last Modified on September 25,1995.
ammulder@princeton.edu