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Masks

Usable by all classes. A mask is worn over the face and head, obscuring the features of the wearer. A mask cannot be worn with a helm, hat, or other mask. The powers of a magical mask usually function whenever it is worn.

Mask of the Crocodile

Level 2. This mask has a long flat snout. The wearer is able to breathe while submerged in water, as long as the tip of the nose projects above the surface. The wearer can bite in melee for 2D6.

Mask of Disguise

Level 2. When worn, this mask allows the wearer to use the mage spell Disguise at all times. Changing disguises takes one minute of concentration. Usually the mask provides no knowledge of other species, so that the wearer falls under the restriction in the spell concerning imperfect representations of other species. However, certain masks may grant the wearer the ability to form perfect disguises of a particular species.

Mask of the Eagle

Level 1. The wearer of this mask gains the use of the Telescopic Vision spell at 9x magnification simply by concentrating.

Mask of Horror

Level 3. Burnout 20%. This grotesque mask is repulsive to all who view it. With a burnout roll, suggested at 20%, the wearer may strike fear and horror into all who see his face that round. Viewers see in the mask their own personal nightmares; the mask does not appear the same to all viewers. This power functions as a Fear spell, affecting all within 120' who see the wearer's face. All saving throws are at -15%. Burnout of the item causes such horror to the wearer that he is struck unconscious (treat as if affected by a Sleep spell), no saving throw.

Mask of Polymorphism

Level "2 or 3". These masks come in a variety of animal types. The wearer can polymorph into the specified animal for 2D6 turns. Burnout should be between 10% and 40%, depending on the animal type. Treat the polymorph as the mage Shaping spell, with the movement, combat, and sensory abilities of the animal, and size change as appropriate. Statistics on the animal must be included in the item list.

Ski Mask

Level 1. Cursed-12. The wearer of this mask appears to all observers to be violent and hostile. He is, however, immune to normal cold and wind.

Mask of the Sun

Level 3. The wearer can cast the mage spell Mini-Flash three times per day. He is always projecting bright light, and is therefore difficult to look at directly, providing him a +1 AC bonus against all opponents that use sight as their primary targeting sense. The wearer has no chance of surprising or hiding from anyone with vision.

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Last Modified on September 25,1995.

ammulder@princeton.edu