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Medallions

Usable by all classes. A medallion is a small piece of metal, usually round and often with a stamped design, that is either worn on a chain around the neck or displayed as a medal on the left breast. Only one magical medallion can be used by a character at a time, in either position. Many of these items provide the wearer with a constant magical effect. GMs may wish to read through the Amulets and Talismans section of this book, since many of the items listed there could also logically be found as medallions.

Anti-Sleep Medallion

Level 1. This medallion gives the wearer complete protection against being put to sleep by magical means, in particular by the mage spell of that name. The wearer still requires normal sleep.

Medallion of Cowardice

Level 1. Cursed-14. This medallion appears to one of the useful types, but the first time the wearer takes damage in battle the curse is activated. Thereafter, each time he suffers damage from any source, he must make a mental saving throw or be affected as per the mage spell Fear. Once the medallion has revealed its true nature, it can only be removed by a Remove Curse as versus a 14th level.

Medallion of Defensiveness

Level 1. Cursed-12. This medallion appears to one of the useful types, but the first time the wearer takes damage in battle the curse is activated. Thereafter, the wearer never takes an offensive action. Offensive action is any action that would provoke or initiate combat, or bring harm to another without provocation. The GM should interpret "offensive" as broadly as possible; even taunting someone to enrage him into attacking should be considered an offensive action. When engaged in combat, the wearer acts as defensively as possible, using a one-handed weapon and shield instead of a two-handed weapon, employing defensive combat maneuvers, and never voluntarily dropping his saving throw. In any particular engagement, however, the user receives a +10% bonus to his armor class and saving throws until he does strike a blow or perform an attack.

Medallion of ESP

Level 3. This item enables its user to sense thoughts. The wearer can cast the mage spell ESP up to 5 times per day. The medallion can only be used to read the thoughts of one creature at a time. Stone counts as 10 times its thickness for determining the range of the ESP.

Galileo Medallion

Level 3. Cursed-special. Once donned, this item cannot be removed short of death (i.e., it is Cursed-infinite). Anyone killed while wearing it is permanently unresurrectable. The wearer becomes an atheist; he discards any religion he previously followed. Any clerical prayer, harmful or beneficial, that includes the user in its zone of effect must win a level-vs-level battle against level 18 to affect him. Any cleric who puts on this medallion must save versus mental or die instantly; if he saves, he goes permanently insane.

Medallion of Immortality

Level 2. While wearing this medallion, the user does not age. He is still vulnerable to injury or death, but any magical effect that depends upon advancing age (or reducing it, for that matter) does not affect him.

Medallion of Office

Level 1. When worn by a legally elected or appointed office holder, such as a mayor or chancellor, this medallion increases his effective charisma by 3, to a maximum of 20, when dealing with official matters. Any GM who includes this item in his list may further limit its effect to a single specified office in his own scenario to avoid having to define the set of "legally elected or appointed office holders" at PrinceCon.

Medallion of Resistance to Poison

Level 1. The wearer of this medallion is constantly protected by the clerical prayer Resist Poison.

Medallion of Seeing

Level 2. This medallion enables its wearer to see as per the mage spells Infravision and See Invisible. This sight is from the medallion's perspective, so the user can see to his rear if he wears the medallion on his back. This item enables a blind wearer to see.

Medallion of Size Change

Level 2 S. This medallion enables the wearer to cast the mage spell Size Change Self. The medallion has 5 spell levels available per day. The wearer can use the mage spell modifiers with the spell as usual, but he cannot affect others.

Medallion of Stone Walking

Level 3. This medallion continually bestows upon its wearer the effects of the mage spell Stone Walking. The medallion only grants the power to the individual wearing it.

Medallion of Switching and Holding

Level 3. This medallion is joined to an extradimensional pocket. The pocket dimension is a 2' cube and has a weight capacity of 50 pounds. Once per day, the wearer of the medallion can exchange anything within 3' and line of sight of the medallion with whatever is inside. (There is no requirement that anything beyond air be inside the medallion or be switched inside.) The object can be a group of similar small objects, such as a pile of gold coins, but only inorganic matter can be placed inside the pocket. (This item is ideally suited to the former character class of thief; in a scenario or campaign that includes the class, it is recommended that the Medallion of Switching and Holding be limited to thieves.)

Medallion of Thought Projection

Level 1. Cursed-14. This medallion appears to be a Medallion of ESP, but whenever it is used in a dangerous or critical situation, it projects the user's thoughts to the intended target. Once the medallion has revealed its true nature, it can only be removed by a Remove Curse as versus a 14th level. Thereafter the medallion projects the user's thoughts to any potential enemy within 3".

Medallion of Withstanding Petrification

Level 1. The wearer of this medallion is constantly protected from being turned to stone as per the generic clerical Withstand prayer.

Medallion of Withstanding Scrying

Level 2. The wearer of this medallion is protected from spells, prayers, and items of magical surveillance (such as ESP, Clairsentience, and Clairvoyance) as per the generic clerical Withstand prayer.

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Last Modified on September 25,1995.

ammulder@princeton.edu