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Mirrors

Usable by all classes. Magical mirrors are clear sheets of glass or leaded crystal with a reflective coating of silver or gold leaf on one side. An ornate frame is included with most mirrors. Mirrors can come in assorted shapes and sizes, but are typically either rectangular or oval. By default, a magical mirror is an oval 2' across and 3' tall. Only one magical mirror can be held by a character at a time. Unless otherwise specified, a magical mirror can be shattered or crushed by physical damage. For targeted attacks, a mirror is considered AC 7; a mirror is destroyed by hit points of damage equal to twice the mirror's level.

Mirror of Discharging

Level 2. This mirror acts as a Mirror of Holding, but any item placed in the mirror is discharged when it is removed. An item with a burnout chance is burned out when it is removed. An item with charges is completely drained of charges. An item with powers usable once or more during a specific time period must wait for fully twice that period after being removed from the mirror before those powers are usable again.

Mirror of Distance

Level 3. This mirror is attuned to all nonmagical mirrors within 10 miles. The user of the item knows the number of mirrors in range. The user can look through this mirror and out of any one of the other mirrors he chooses. (The user does not automatically gain knowledge of the other mirrors' locations, so he can either look out of a mirror whose existence he is already aware of, or look out of one at random.) If the other mirror is large enough, he can use the link to transport himself to the location of the other mirror by stepping, climbing, or crawling through it. Whenever part of the user has passed through the mirror, the rest is drawn through as well. Objects or creatures cannot be thrust through the link unless they are carried by a user. The passage is one way only, and the Mirror of Distance is left behind. The level 3 version of this item has a 10 mile range and is 2' by 3' (a tight fit for most PCs). If a GM wishes to specify a greater range or larger mirror surface in his item list, the item level should be increased by at least 1.

Mirror of Doubling

Level 2. The user of this mirror can create one image of himself that is indistinguishable from him, as per the mage spell Mirror Image. The image exists for one hour or until dispelled; only one image per day can be brought from the mirror. While the mirror image is in effect, the user casts no reflection in any mirror.

Mirror of Holding

Level 2. This mirror does not reflect magical items, whose presence is thus easily detected. If a magical item is touched to the mirror's surface, the item disappears, and its mirror image is displayed in the mirror at the same position, as though the item were just below the surface. The mirror only admits items that it can display in full; any item larger than the mirror, or whose image would overlap another item's, does not appear inside it. If the person who placed the item within the mirror touches the item's image, it reappears outside the mirror. Only the person placing an item in the mirror can retrieve it. Items of great power (most level 5 items), sentient items (those with intelligence scores), items containing living being or souls (such as a magic jar or an Efreet Bottle), or other items with extradimensional pockets (such as other mirrors or a Bag of Holding) cannot be placed inside this mirror. If the mirror is destroyed, any items displayed in it are lost.

Mirror of Life Trapping

Level 5. This mirror does not cast reflections of living beings. Instead, any being within 5' of the mirror and directly in front of it must make a mental saving throw or become trapped within the mirror. While trapped, a victim can view his surroundings through the mirror, and can be seen within the mirror by others, but only visual means of communication are possible. Once a being is entrapped, it can be released in only two ways: by exchanging places with a new victim, or by the destruction of the mirror. If the mirror is destroyed, the being trapped within it must make a spiritual save or be destroyed with the mirror. Trapped beings do not require food or rest, although they do age normally. Spells and prayers cannot be cast through the mirror to affect anyone trapped within. A Mirror of Life Trapping is almost always encountered with a being already trapped inside.

Mirror of Mental Prowess

Level 4 M. The user of this mirror can cast the mage spell Clairsentience, with vision only. He must stare into the mirror to use the vision, but as with the spell, he may start and stop at will throughout the spell duration. After casting the Clairsentience, the user may also cast one or more of the following spells, which must be used at the clairsentient perspective: Telescopic Vision, ESP, Observe Magic, See Invisible, Second Sight, See True Form, and True Sight. Each additional spell requires an additional round to activate, just like a normal mage spell. The mirror has 12 spell levels available per day, which the user can allocate to one or more castings of the spells, with the usual mage spell modifiers, as he chooses.

Mirror of Opposition

Level 3. Whenever someone is within 10' of this mirror and is reflected in it, his reflection steps out of the mirror and attacks him. The reflection is an exact duplicate of the being, complete with replicas of all magical items he is carrying. The duplicate has equal spell ability and knows everything the being knows about his own powers and cabilities. The duplicate fights until either it or the original is dead, at which point it disappears, along with all objects it brought. When the contest is finished, the mirror no longer reflects the being. Destroying the mirror does not affect the duplicate once it has emerged from the mirror. (If the duplicate is incapacitated or is somehow prevented from attacking the original for a long period of time, it may, at the GM's option, return to the mirror with its items. In this case, the mirror will still reflect the being in the future.)

Mirror of Permanent Holding

Level 2. This mirror acts as a Mirror of Holding, but any item placed in the mirror cannot be removed.

Mirror of Recharging

Level 3. This mirror acts as a Mirror of Holding, but any item placed inside it recharges. An item with a burnout chance has half the usual burnout chance the first time it is used within a day after being removed from the mirror. An item with charges has one extra charge when removed. An item with powers usable once or more during a specific time period requires only half the specified time after being removed to recharge. (Items that recharge their uses at designated times rather than simply taking time to recharge, such as some items with clerical prayers, are an exception.) Single use items like potions and scrolls are not affected by the recharging. A magical item cannot be placed in the mirror within thirty days after having been removed.

Mirror of Reflection

Level 2. This mirror is polished to such brilliance that it reflects magical attacks based on light or vision. If faced toward a creature with an active gaze attack (one with which the creature attacks by looking at its victim), the gaze bounces harmlessly off the mirror. The user can attempt to reflect the gaze back at the creature by hitting AC 0 as a missile attack. (This attempt takes place in whatever phase of the round the attack occurred.) Against a creature with a passive gaze attack (one with which the victim is affected by looking at the creature), the mirror is more dangerous; if such a creature looks at its own reflection in the mirror, it is affected by its own gaze, with any applicable saving throw. The mirror is also useful for signaling outdoors.

Mirror of Reversal

Level 3. This mirror can be used to reflect spells and item effects back at their source. The mirror must face the source of the effect. For spells and effects that require a roll to hit, such as Magic Missile or the various Lances, the attack is rolled normally. If the attack hits, the effect is resolved on the table below; if the attack is then reflected, the user can roll his own missile chance to hit the source. For other single-target spells, such as Confuse or Slow, the attack is simply resolved on the table below, and if the effect is reflected, it is applied to the caster. Area spells are not affected by the mirror.

1-3
Effect is reflected.
4-5
Effect is deflected harmlessly away.
6
Effect proceeds normally.

Mirror of Soul Trapping

Level 4. This mirror is somewhat smaller than the usual magical mirror, measuring about 1' by 2'. Whenever an intelligent being gazes at its reflection in this mirror, it must make a mental saving throw or fall under the command of the user. (If no one is holding the mirror, it has no effect.) The victim does not obey orders which are obviously self-destructive or strongly contrary to its nature, but otherwise follows the user's commands, as long as it remains within line of sight of the mirror. The user must actively concentrate on keeping the mirror trained on the victim. If line of sight is broken, if the user engages in some other action, or if the mirror is destroyed, the victim is freed of the control. Only one victim at a time can be affected by the mirror.

Mirror of True Sight

Level 3. This mirror presents things as they really are. Anyone looking at reflections in this mirror sees them as if he were affected by the mage spell True Sight.

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Last Modified on September 25,1995.

ammulder@princeton.edu