Usable by fighters and scouts. A net does no damage and is -10% to hit, but once it hits, it gives +15% to grapple and raises the victim's AC by 2. The victim encased in the net must roll his dexterity or less on 3D6 to escape. One escape attempt is allowed per round. If the victim is in melee, these attempts are at -4. A net that is too small has no chance of hitting effectively. Nets have a range of 3" and may only be used by human, elven, and dwarven fighters and scouts or by Good Sam clerics with a strength of 10 or more.
See the appropriate section. A +N net is +5N% easier to hit with and gives another +5N% to grappling, but only raises the victim's AC by 2 as described.
Level N+1. If this +N net is given a command word, it sticks to the ceiling and attacks the next hobbit-sized or larger creature that passes underneath it. The net attacks as a level 8 fighter. The net must be touching the ceiling when the command word is given. When attached, it is concealed from observation as if by the clerical prayer Conceal Object.
Level N-1. Cursed-14. If this +N net misses its target, it entangles the user.
Level N+1. This +N net requires D4 successful dexterity rolls to get out of, instead of one. The rolls need not be consecutive.
Level N+1. This huge +N net requires a 20 strength to use. It can entangle two creatures within 1" of each other. Each creature must be hit separately. If thrown at just one creature, the net is an extra +10% to hit due to its size.
Level N. If an insane being is hit by this +N net, he temporarily regains his sanity. This effect lasts until the victim is out of the net. If the insanity was magically induced, the net must win a level-vs-level battle against the caster. The net is level 15 for this purpose.
Level N+1. This +N net can be used to attempt to grapple noncorporeal beings, such as spectres and shadows, but not out-of-phase creatures. Trapped noncorporeal beings cannot make attacks through the net.
Level N+2. If this +N net hits a mage/cleric or someone able to cast mage/cleric spells, he must save versus mental/spiritual or the net drains all of his remaining spell/prayer points for that day. If an individual has saved against this power of the net twice in a day, he cannot be drained by it for the rest of the day.
Level N. This +N net adjusts its size to the proper one for the target, up to 40' tall.
Last Modified on September 10,1995.
ammulder@princeton.edu