Usable by all classes. Opals are a type of precious gem. Opals are black or pale blue, with iridescent green and golden mottling. See also Generic Powers of Precious Gems.
Level 1. Burnout 20%. While activated, this opal instantly alerts the user whenever someone decides to attack him. The user is able to take immediate full counteraction, even when he is surprised or sleeping. (The GM must exercise discretion in deciding exactly when the gem is alerted.) Each activation guards the user for 24 hours.
Level 3. Burnout 20%. This opal works for 24 hours with each activation. Each person who views the gem while it is activated must make a mental saving throw or believe the wearer to be a close friend or respected mentor. Despite any evidence to the contrary, anyone affected continues to act as he would if the wearer were such an individual (although he might be forced to conclude that the wearer is not in his right mind, is traveling incognito, etc.) The effect is broken by any attempted attack on the viewer by the wearer. This gem does not give the user the ability to control the victims' actions.
Level 3 M. Burnout 20%. The possessor of this opal can cast a Cloudkill as per the mage spell.
Level 1. Burnout 10%. The user of this opal can cast Detect Poison, as per the clerical Detect Type IV prayer.
Level 2 S. Burnout 20%. The user of this gem can cast Disguise on himself, as per the mage spell.
Level 1. Burnout 20%. This opal allows the user to cast the mage spell Knock. The gem acts as level 12 for level-vs-level purposes.
Level 2. This opal appears to be a useful magical gem, but upon activating it the user is enveloped by a cloud of poisonous gas. If the user has resistance to poison or makes his physical saving throw, he is reduced to one-half his current hit points; otherwise, his hit points are reduced to zero.
Level 3 S. Burnout 20%. This opal allows the user to make 1 dose of standard poison. Each dose requires one hour of continuous effort to produce. The poison is weapon poison and remains potent for at most one week. See the Poisons section for details on standard poison. Burnout must be checked for each dose of poison, whether or not its production is completed.
Level 1 "F, C". This opal can be implanted in a suit of chain or plate armor. The wearer of this armor is constantly affected by the clerical prayer Resist Poison.
Level 1. Burnout 20%. When activated, this gem gives the user a temporary effective charisma of 19, for purposes of convincing others he is innocent of any particular misdeed. (It is of no avail if there is indisputable physical evidence that he is guilty.) The additional charisma lasts for only one hour per activation of the gem, but the convictions of those persuaded by the user remain.
Last Modified on September 25,1995.
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