Usable by all classes. Potions must be drunk to be effective; oils must be applied to a surface. Typically a small portion may be sampled to determine the type. Many potions emulate spell effects; these potions have duration equal to the normal spell, unless otherwise noted. Other potions and oils have a default duration of one hour. Drinking a potion is an item phase action; the potion takes effect immediately. Applying an oil to an object or to one's body requires two rounds to complete; hastily pouring it on a surface can be accomplished in a single item phase, but generally provides less complete coverage. The spell effects of potions have a default level of 6, unless otherwise noted. Most potions and oils detect as magic, as do some poisons.
Level variable. Poisons and potions are related items and are often confused. See the item group Poisons.
Level variable. The effects of many magical spells and clerical prayers may be put into potions. Typically and by default, the user does not get a saving throw against the effects of the potion. The potion has the normal duration, etc., of the spell. The spell only affects the user, with the obvious exception of spells such as ESP. Typical spells found in potions include Cures, Strength, Weakness, Haste, Slow, and Bless. Spells such as Fireball don't make sense as potions. A potion is item level 1 for spell levels 1-3, item level 2 for spell level 4-5, and item level 3 for higher spell levels. Spells higher than sixth level should not appear without the permission of the Convention Director.
Level 1. A Delusion Potion appears to be another type of potion (indicate which one) until drunk (not sipped). The effect is then a deception which fools only the user.
Level 2. This potion appears to be another kind of potion until it is drunk. When drunk it poisons the user instead. See the Poison group for possible poisons. By default, the user does not get an initial saving throw against the poison, although a GM could specify otherwise.
Level 3. The user's body is transformed into an odorless and harmless gas, which the user can direct to travel at a speed of up to 3". Normally, all clothing and items are left behind. While in gaseous form, the user is invulnerable to simple physical attacks, although he can be affected by a few specialized attacks (e.g., a Censer of Trapping the Unbodied). The user may end the duration at any time, taking three rounds to coalesce. Fire does not affect the gas, but strong winds (45+ m.p.h.) cause the user D6 points of damage per round until he finds cover.
Level 4. This potion is a stronger version of a Resist/Withstand potion. The type of the immunity must be specified from the list of Resist/Withstand prayers. The spell Immunity to Magic does not fall under this potion. The user becomes completely immune to the effect for the duration of the potion, which is 10 minutes. These potions should be listed, for example, as Potion of Fire Immunity or Potion of Poison Immunity to distinguish them from the spells Immunity to Fire/Poison.
Level 1. The user becomes completely silent. He may not speak, he moves silently, and his melee weapons make no noise. Only when an object leaves his touch can it make noise; for example, tipping over a shelf makes noise. Other creatures are not silenced by the touch of the user. The duration of this potion is 1 hour.
Level variable. This potion raises (or perhaps lowers) the user's strength to some set level. This has dramatic combat effects, and it is strongly suggested that the more powerful versions of this potion be given out only to fulfill plot requirements. Strengths other than those listed here may be given out, but care should be taken to avoid confusing them with any of the standard potions listed below or with a Potion of Strength (as the mage spell). The duration of this potion is one hour.
| Strength | Item Level | |
|---|---|---|
| Kobold Strength | 6 | 1 |
| Ogre Strength | 17 | 1 |
| Hill Giant Strength | 20 | 2 |
| Stone Giant Strength | 22 | 2 |
| Frost Giant Strength | 24 | 3 |
| Fire Giant Strength | 26 | 3 |
| Cloud Giant Strength | 28 | 4 |
| Storm Giant Strength | 30 | 4 |
Level 3. This potion gives its user the ability as per the Ring of X-ray Vision.
Level 4. By rubbing this oil over his body, the user becomes ethereal. While ethereal, the wearer may only attack and be attacked by other ethereal creatures. He may pass through walls and floors in the material world, but he may choose to stand on a horizontal surface. He may move in any direction at his normal movement rate. The oil extends into the ethereal plane and can be handled by the user, but most other material substances cannot be handled. The oil may also be used on objects; there is enough oil to cover 100 square feet. The oil works for a maximum of an hour, or until hit by the mage spell Phase In.
Level 2. If the user rubs this oil over his body, he cannot be grappled, netted, or tied with any normal rope or binding. If the oil is spilled onto a floor or level surface, it spreads to cover an area 5' in radius. Anyone attempting to move across this area must save vs. physical at -15% or fall prone, as if affected by the mage spell Trip. The effect lasts for a maximum of an hour, or until thoroughly rinsed away with water. Note that a hasty application of the oil to the user's body is likely to result in deleterious effects, such as the inability to hold anything in his hands or to stand on his own feet.
Last Modified on September 25,1995.
ammulder@princeton.edu