Usable by all classes. Rubies are a type of precious gem. Rubies are deep red in color. See also Generic Powers of Precious Gems.
Level 1. Burnout 20%. The user of this gem can cast Mini-Flash, as per the mage spell.
Level 2. Burnout 20%. When this gem is activated, it emits a signal to all fire-based or fire-using creatures within 36". These creatures immediately move toward the gem to the best of their abilities. Intelligent fire creatures get a saving throw vs. mental to resist its influence. If an affected creature is prevented from moving toward the ruby, it gets an additional save each round it is so hindered. When a summoned creature reaches the user, it can be commanded to serve the user. A controlled creature serves until either it or the user dies, up to a maximum of 2 turns. If commanded to do something against its nature or obviously self-destructive, the creature gets another saving throw against the control. When its service ends, a summoned creature will attempt to return peacefully from whence it came, although it will react as usual if attacked. A fire creature that saves versus the ruby's control may decide to investigate anyway; such a creature is free to act according to its usual temperament if it encounters the user.
Level 2. Burnout 20%. This gem functions like a Ruby of Calling Fire Creatures with respect to summoning such creatures. However, any fire creature that reaches the user goes into a berserk rage, attacking the user until either it or the user dies, up to a maximum of 2 turns. At the end of this rage, any summoned fire creature is free to act as it wishes.
Level 2. This ruby appears to be a useful magical gem, but upon activating it the user is engulfed in flames. If the user has resistance to fire or makes his physical saving throw, he is reduced to one-half his current hit points; otherwise, his hit points are reduced to zero.
Level 2 M. Burnout 20%. The possessor of this ruby can cast a 6D6 Fireball as per the mage spell.
Level 1 F. Burnout 20%. The user of this gem can cast Flame Weapon, as per the mage spell. The user can only affect a weapon he holds, and the spell effect ceases if he releases the weapon.
Level 1. Burnout 20%. The user of this ruby can cast Heat Object, as per the mage spell.
Level 3. Burnout 20%. The user of this ruby can cast Immolate on himself, as per the mage spell.
Level 1. Burnout 20%. When a drop of blood from an individual is placed in this gem, it glows a deep red. The ruby continues to glow for the next month, as long as the individual to whom it is sensitized remains alive. The gem can only be sensitized to one person at a time. Burnout must be checked each time it is sensitized.
Level 2 S. Burnout 20%. The user of this ruby can melt nonmagical metals at the rate of 1 pound of weight per melee round. Each activation lasts up to 50 consecutive melee rounds. The user must concentrate to employ the ruby's power, so it cannot be used in combat or against a resisting target. The molten metal quickly cools after being affected by the gem.
Level 1 "F, C". This ruby can be implanted in a suit of chain or plate armor. The wearer of this armor is constantly affected by the clerical prayer Resist Fire.
Last Modified on September 25,1995.
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