Usable by all classes. A semi-precious magical gem is a single-use item, activated by being crushed. All effects of these gems are at point blank range. More information on the use of semi-precious magical gems is available in the Magical Gems introduction.
* These gems affect a person. Each such gem affects the nearest person to where it was crushed, up to a maximum of ten feet distant. If no one is within the ten foot radius then there is no effect.
Level 2. This gem can be used to cast a 32 strength Sleep spell, as per the mage spell.
Level 1. Crushing this gem casts Confuse as per the mage spell.
Level 1. Crushing this gem creates a campfire which burns for eight hours. The fire is suitable for cooking and keeping warm by, but cannot be put out except by Dispel Magic, which automatically succeeds. It can only be activated on level surfaces of sufficient size to hold a campfire (i.e., the fire cannot appear on a person).
Level 1. A slippery mossy surface, 30 feet in radius, appears wherever this gem is crushed. Anyone within the area, or who enters the area while the moss remains, must roll less than or equal to his dexterity on 3D6 to stay on his feet each round. (The GM may give appropriate modifiers to many-legged creatures, or to those particularly able to stand on slippery surfaces.) Anyone who falls down in the mossy area can either crawl out of the zone of effect (at one-tenth his normal movement rate) or make another dexterity roll to attempt to stand up. The moss is real and permanent; it will grow or die as ordinary moss, depending on its environment. (Note that the moss will quickly die unless it is in a damp, shaded area capable of supporting bryophytic plant life.) The mossy surface cannot appear on living beings or on moving objects.
Level 2. Amber is yellowish hardened resin. When crushed, magical amber produces a dust that can be thrown on beings in another plane. Crushing the gem requires only normal strength. The dust affects creatures as the mage spell Phase In, with a duration of 40 rounds. There is enough dust to affect 3 creatures, but it must all be used at once. All targets must be within 2" of the user when the dust is thrown. The gem can be crushed and the dust used in a single item phase. Magical amber is often found with a spider preserved inside.
Level 1. This gem is transparent purple. It cancels all invisibility within 30 feet of where it was crushed for 1 hour. Invisibility spells currently in effect are simply broken, and Invisibility spells cast in the area of effect do not work for one hour. Invisibility items will work again as soon as they are moved out of the area of effect. An invisibility that touches the area of effect during the duration is treated as if it had been there when the gem was crushed.
Level 1. Beryl is transparent and light green. It looks a lot like a peridot, requiring a jeweler or a dwarf to tell the difference. When a fresh drop of blood (less than 10 minutes from extraction) from an individual is placed in the gem, it becomes sensitized to that person. The person to whom the beryl is sensitized receives a +5% bonus to all his saving throws. There is no range limitation; no matter how far the target is from the stone, he gains the bonus. The peridot can only be sensitized to a single individual at one time; an additional drop of blood immediately re-sensitizes the gem to the new individual, and any previous sensitization is erased. The sensitization slowly wears off over time (i.e., it lasts only for the duration of a PrinceCon scenario in which it is established).
Level 1. Citrine is a transparent yellow form of quartz. This stone can be sensitized to as many as twenty people by placing a drop of each person's blood in the gem. The sensitization lasts for 1 hour. If the citrine is crushed during that hour, each person to whom the stone was sensitized is teleported without error to where it was crushed. The targets are teleported one at a time, one per melee round, starting with the first person to whom the stone was sensitized.
Level 3. Garnet is a transparent red gem that closely resembles a ruby; a dwarf or a jeweler is required to tell the difference. When someone contacts it with crushing force, it burrows into the target, doing 1 hit per minute for 100 minutes. The garnet causes extreme pain for the duration. It requires a direct hit to have any effect, but ignores armor class for the roll to hit. The victim gets a physical save after each ten minutes; a successful save means the gem has burrowed out. Neutralize poison has no effect. A successful Remove Curse as versus a 10th level destroys the gem.
Level 1. Jade is opaque or translucent green. It looks a lot like malachite, requiring a dwarf or jeweler to tell the difference. It can be used to cast a Mass Cure II, as per the clerical prayer, affecting everyone in the zone of effect in which it was crushed.
Level 1. Malachite is opaque green with black lines. It looks a lot like jade, requiring a dwarf or jeweler to tell the difference. Crushing it casts a Strength as per the mage spell.
Level 1. Moon stone is translucent white. Using it allows the target to see in the dark, even total darkness, as if it were full daylight. It does not allow sight through magical darkness. The effect has a duration of 8 hours.
Level 1. Obsidian is black volcanic glass. When this gem is crushed, the last person whose skin touched the gem receives an instantaneous mental image of the gem's surroundings. This works over any distance. The lighting is whatever is present in the gem's surroundings.
Level 1. This gem is black volcanic glass with white splotches. Crushing it causes a mild snow flurry for ten minutes in an area 1 mile in diameter. If this stone is crushed beneath storm clouds which have the potential for a larger storm, the GM may rule that the flurry triggers a natural storm of any magnitude. If it is crushed underground or indoors, the storm takes effect above the surface or outside.
Level 1. This stone casts a clerical Darkness prayer at 6th level when crushed.
Level 2. Peridot is transparent and light green. It closely resembles beryl, requiring a jeweler or a dwarf to tell the difference. When a fresh drop of blood (less than 10 minutes from extraction) from an individual is placed in the gem, it becomes sensitized to that person. When the stone is crushed, that person suffers the effects of a Cause Wounds V as per the clerical prayer. There is no range limitation; no matter how far the target is from the stone when it is crushed, he will be affected. The target gets a saving throw vs. spiritual at -20% to resist the effect. The peridot can only be sensitized to a single individual at one time; an additional drop of blood immediately re-sensitizes the gem to the new individual, and any previous sensitization is erased. The sensitization slowly wears off over time (i.e., it lasts only for the duration of a PrinceCon scenario in which it is established).
Level 1. Clear quartz, also known as quartz of illumination, casts a Continual Light as per the clerical prayer when crushed. The light lasts for 24 hours and is centered on the dust from the crushed gem. The dust can be collected and carried in a pouch or cloth. The dust can be separated into smaller piles, each of which has proportionately less light.
Level 2. Rose quartz is a clear pink gem. Crushing it allows the user to cast Charm Person (i.e., the target sees the user through rose colored glasses). Treat Charm Person as the mage spell Charm Monster, except that it can affect only a single intelligent humanoid.
Level 1. Rutilated quartz is a clear quartz with lines inside that appear to be gold or brass. This gem can store a message which is played back when the stone is crushed. The message is in the form of a projected hologram and sound (see R2D2 of Star Wars fame). The message can be no longer than 1 minute, and the projected area is limited to 3 feet in radius and 5 feet tall. The message is recorded by willing the stone to record. The message can be overwritten; only the last message recorded can be played back.
Level 1. Smoky quartz is clear but dark gray. Crushing it creates a smoke screen in a 15 foot radius for 1 minute. The smoke screen effectively acts as a clerical Darkness prayer in the area. There is no type of vision that can see through the smoke, and it will not dissipate even in a strong wind.
Level 1. When crushed, this stone illuminates the area around it for 2 hours as a clerical Light prayer.
Level 1. Topaz is transparent brown. When this gem is crushed a stream of water, the equivalent of a garden hose, springs out of the place where the gem was crushed. The stream lasts for ten minutes. It has a tendency to spray at the person who crushed it. Actually being hosed down can have certain advantages (e.g., if one is on fire).
Level 1. Turquoise is an opaque blue-green, sometimes veined with black. The target of the gem appears to be in great pain, then to turn to ash and crumple to a pile of dust on the floor in one melee round. Actually the target has been made invisible as per the mage spell Invisibility, and a visual Illusion as per the mage spell is responsible for the apparent demise.
Last Modified on September 25,1995.
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