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Tridents

Usable by fighters. Tridents are wielded as spears and do the same damage, but have no modifiers for AC type. Magical tridents suffer no penalties under water. A trident cannot be thrown.

Generic Magical Weapon

See the appropriate section.

Barbed Trident +N

Level N+1. This +N trident sticks in the victim when it hits. If the wielder holds on to the trident, he rips it out in the following melee phase, doing normal damage. Otherwise, the trident dangles until removed. It does normal damage even if removed by a friend.

Trident of Drowning +N

Level 1. Cursed-12. This +N trident is the bane of air breathers, for it appears to be a Trident of Water Breathing. The wielder has a great yearning to go underwater, and does not notice that he cannot breathe.

Trident of Transformation +N

Level N. The user of this +N weapon becomes a merman after D4 hours of cumulative use. The transformation can be reversed via a Remove Curse against 12th level. Note that the weapon can be freely discarded or transferred, but the cumulative hours of use by any individual do not get reset simply by putting the weapon down or giving it to someone else.

Trident of Water Breathing +N

Level N. When holding this +N trident, the wielder can breathe underwater.

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Last Modified on September 10,1995.

ammulder@princeton.edu