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Whips

Usable by fighters. Whips are -10% to hit, but if one hits, the target will be +10% to be grappled the next round. A whip has a range of 2" and may be used only by fighters.

Generic Magical Weapon

See the appropriate section. A +N whip adds +5N% to hit and on grappling.

Whip of Animal Control +N

Level N+1. It acts as a +N whip. Any normal animal (e.g., lion, bear, etc.) who is hit by this +N whip must make a mental saving throw or be unable for one hour to attack anything unless either it attacks the animal first or the wielder orders the animal to attack it. During this time the user may order the animal to attack any target, but the animal gets an additional saving throw if the target is something it normally would not attack. The animal will be afraid of the wielder, and will escape if ignored.

Whip of the Balrog +N

Level N+1. Anyone hit by this +N whip must save vs. spiritual or be -10% to save versus fire and +1 per die of damage from fire for the next 12 melee rounds. This duration is calculated for each hit of the whip, but the effects of multiple hits on the same victim are not cumulative.

Whip of Spell/Prayer Point Draining

Level 3. As the Net.

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Last Modified on September 10,1995.

ammulder@princeton.edu