Background
Chronology
Character Generation
The other central institution of Galactic society is the Galactic Library.
The Library is a mindbogglingly vast storeof knowledge, gathered by millions
of races over more than a billion years. This includes the history of
every race since the Progenitors to exist within Galactic society,
extensive survey data on almost every star system, nebula, or cloud within
the Milky Way cluster of galaxies, a billion years worth of scientific
research, political, military, and economic experience, and artistic
exploration. Indeed, the Library's knowledge is so huge that many galactic
races believe that it contains everything that is knowable about the
universe, that there is no secret that will not ultimately be revealed
from within its depths.
The year is TSY527 (2496AD). Approximately one century has passed since
humanity made First Contact with Galactic civilization. The unusual ascent
of Homo sapiens sapiens from presentient hominids, apparently without
benefit of a galactic patron to guide it, has caused great controversy in
the short period of humanity's involvement in Galactic society. Many
Galactic races, among them major military and political powers such as the
Soro, the Tandu, and the Gubru, have called for the enforced indenture of
humans as clients (preferably to one of them) in order to prepare them
properly for galactic citizenship. Unfortunately for these Galactic
conservatives, humanity has luckily had three major points on its side.
While the Galactics must currently accept the "wolfling" humans as
official Galactic citizens, they do not have to like it. Thus every
meeting between Terrans and Galactics holds the possiblity of danger. The
Sundiver incident, which happened shortly after First Contact, is an
excellent example of the dangers humans run into when dealing with certain
galactic races. Here human inquisitiveness ran hard up into an internal
power struggle within a powerful patron line, the Soro clan. While the
incident was resolved with little loss of life, face, or territory, it has
helped perpetuate the enmity of the Soro, with little gain for the races
of Terra besides the realization that humans and their clients needed to
speak with one voice before the Galactic community. (For a complete
account, read Sundiver by David Brin).
Human independence and inquisitiveness has not grown any less, or created
any less of a problem for hide- bound Galactic culture, but hopefully the
lessons learned within the last hundred years has taught humanity to tread
more delicately when tweaking the noses of Galactic civilization. The
latest test of this education is the Terragens Space Ship Endeavour, which
like her historic namesake is an exploration ship built to survive in a
sometimes hostile galaxy.
In addition to Sundiver, the other two books of David Brin's Uplift
trilogy are useful references. They are Startide Rising and the Uplift
War, both multiple award winners. There is also Brightness Reef, published
in hardcover in 1995 and intended as the first in a new trilogy set in the
same milieu. GURPS Uplift is a good RPG reference specific to this milieu.
While the campaign will not adhere to the same storyline in these books,
their flavor, style, and racial characterizations will be retained.
Galactic society is very old, having existed for more than 1.5 billion
Terran years (longer, in fact, than multicellular life has existed on
Earth). For the intelligent ("sophont") species of the galaxy, a culture
consisting of millions of species spread out over billions of worlds in
the Milky Way galaxy and its satellites there are two institutions common
to all. The Chain of Uplift is a philosophy which holds that starfaing
intelligence is a characteristic of life that does not naturally occur
anywhere in the known universe. The best a planet can produce through
natural selection is a "presentient species," a race of creatures that may
be clever tool users, rough-hewn poets or prodigious builders, but who
will never evolve true "intelligence." Intelligence must be artificially
enhanced, through massive genetic manipulation, ruthless culling of
inferior breeds, and many generations of education. Thus, from the fabled
"progenitors" who began the Chain of Uplift more than a billion years ago,
each galactic race experiences its history first as an innocent
presentient; second as an "indentured client" of a "patron" species,
usually for a hundred thousand years or more; third as an "adult client",
mature enough to take its place in galactic society; and fourth as a
"patron" itself, as it uplifts other presentient races it finds on
"fallow" or deliberately unsettled worlds. Other than perhaps the
progenitors themselves, no species has ever achieved adulthood without
help from a patron race.
When First Contact came, humans already had a star drive, which although
quite primitive by galactic standards qualified humans as a starfaring
race. Since First Contact, Terran skill with hyperspace physics and
stardrive engineering has made leaps and bounds, aided by star travel
experience, observation of galactic drives, and most importantly, help
from the Galactic Library and Tymbrimi scientific advisors.
Humanity had the good fortune to
meet the Tymbrimi before any other race, and the Tymbrimi have a
reputation in Galactic society of being disreputable practical jokers,
nonconformists, and political gadflies. The alliance between Tymbrim and
Earth, the good relations between Earth and several mainstream Galactic
races such as the Synthians and the Kanten, as well as the jealousies
between the conservatives, have cooperated in keeping the lid on attempts
by any of the races to acquire humans as clients.
Chimpanzees and Dolphins had
already been genetically engineered into sentience ("Uplifted," in
Galactic jargon,) inadvertently giving humans Patron status. (In fact, the
Galactic Institute for Uplift has had to issue an injuction against
experiments on dogs, cats, gorillas, and elephants, to prevent the upstart
humans from rising to the status of "Senior Patron" while still considered
raw and unfinished themselves.)
| 2 points | Security Clearance: cleared to receive military intelligence | |
| 3 points | Military Command Authority: may lead small military units | |
| 5 points | Galactic Institute Official: may act for the interests of
one of the Galactic Institutes and request assistance from any organization of galactic society |
|
| 5 points | Terragens Council Agent: may act for the interests of the
Terragens Council and request assistance from any organizations of the Terragens federation |
| 1 point | NCO (may lead small sections or squads | |
| 2 points | Midshipman/Cadet (officers-in-training usually not given significant commands or responsibilities) | |
| 3 points | Lieutenant (workhorse officers with various responsibilities, including minor commands | |
| 4 points | Commander/Major (minor warships or battalions) | |
| 5 points | Captain/Colonel (major warships or regiments) | |
| 6 points | Admiral/General (fleets or armies) | |
| 7 points | Marshal (system commands) |
| 1 point | Green Reproduction Card: has the limited right to offspring under supervision by Uplift Board |
| 2 points | Blue Reproduction Car: has the right to offspring with Uplift Board veto; may not take more than 15 pts worth of physical or psychological limitations |
| 3 points | White Reproduction Card: has the unlimited right to offspring; may not take more than 5 pts worth of physical or psychological limitations |
| 0 points | Yellow Reproduction Card: denied the right to offspring except by donation of genetic material |
| -3 points | Red Reproduction Card: denied the right to offspring; characters may take more than 25 pts worth of physical or psychological limitations |
| 5 points | Patron Status: member of a species with one or more Clients of Indentured Clients |
| 10 points | Senior Patron Status: member of a species with three or more Clients or Indentured Clients |
| 15 points | Patron Lord Status: member of the senior patron species of a Patron line |
| 0 points | Client Status |
| -5 points | Indentured Client Status: member of a species still considered "presentient" and bound to the service of another species |
| -5 points | Wolfling: member of a species considered abandoned by its Patron before completion of its Indenture |
Deep Diving
Ability
This allows the character to make prolonged deep water dives without
equipment. It includes a limited Life Support and immunity to pressure
changes. The base length of a dive is 2xCON minutes.
COST 5pts.
Dolphin Language
Ability
This allows the character to hear and speak to Dolphins without penalty in
their own language, Trinary. It does not include knowledge of the
language; that must be bought separately.
COST 3pts.
Neural
Socket
This allows a character to communicate directly with
electronic equipment or computers that have appropriate interface
hardware. This direct communication gives the character the ability to
control this equipment with exceptional facility. Skill rolls for computer
programming and skills both the character and equipement have in common
are given a +6 to the highest of the two skill rolls. For skills the
character does not possess, the socket allows the character to operate
equipment with that skill with a +3 to the equipment's roll. Operating
robots, AI's and vehicles, the neural jack allows the character to use the
equipment at the higher of the character's or the vehicle's/robot's
speeds, subject to the physical limitations of the equipment (i.e. it
would not increase the top speed of a vehicle, but would allow the
character to make it more responsive and maneuverable). A neural socket
allows a character to communicate in Galactic One, provided he has
knowledge of it.
COST 5pts. Neural sockets are available to all Terran characters.
Secret Uplift
Experiment
This latent power(?) is the result of recent, unproven engineering
performed on the character's genes. It is GM determined, unknown to the
character except as a vague hint of hidden potential, and may surface at
any time. If this power is selected, the GM reserves the right to add
mystery disadvantages as well, to enhance the power.
MINIMUM COST 5 pts. This is not available to normal humans.
Accidental Change, Normal Characteristic Maxima, Public Identity, Secret Identity, and Vulnerability are not allowed.
Age
The Age disadvantages have been modified to work with all races that have
Characteristic Maxima. The categories are Middle-Aged (5 pt disadvantage)
and Elderly (10 pt disadvantage). The modifications to the Racial
Characteristic Maxima are as follows:
| Characteristic | Middle-Aged | Elderly |
| STR | -5 | -10 |
| DEX | - | - |
| CON | -5 | -10 |
| BODY | -5 | -10 |
| INT | +5 | +10 |
| EGO | +5 | +10 |
| PRE | +5 | +10 |
| COM | - | - |
| PD | -2 | -4 |
| ED | -2 | -4 |
| SPD | - | - |
| REC | -2 | -4 |
| END | -10 | -20 |
| STUN | -10 | -20 |
| Movement (Run) | -2" | -4" |
| Movement (Swim) | -1" | -2" |
Hunted and
Watched
There are several races and organizations specific to this campaign.
Galactic Institutes have extensive non-combat influence. Terragens
organizations have extensive non-combat influence, but are restricted in
jurisdiction. Guidelines are as follows:
| Hunted by | Base Points |
| Client race (ex. Kwackoo, a Gubru client) | 5 |
| Patron race (ex. J8lek) | 10 |
| Senior Patron race (ex. Tandu) | 15 |
| Patron Lord race (ex. Krallnith) | n/a |
| Minor Galactic Institute | 10 |
| Major Galactic Institute | 15 |
| Minor Terragens Organization | 5 |
| Major Terragens Organization | 10 |
| Terragens Council | 15 |
Normal Human
(Homo sapiens sapiens naturalis)
Characteristics: Limited to Normal Characteristic Maxima. May take Age Disadvantage. On creation, character may distribute up to 20 phantom points to offset cost of characteristics bought with experience, up to characteristic maxima. Skills: Unlimited. Perks: Patron Status. Cost 5 pts. Talents: No more than 10 points worth of talents may be purchased at character creation. Talents bought with experience cost 2x normal. Powers: None allowed. Disadvantages: Wolfling, 5 pts. Total Points: 5 Total Disadvantages: 5 Package Cost: 0
Uplifted Human
(Homo sapiens sapiens novus)
Characteristics: Unlimited (May not take Age disadvantages; characteristics may always be purchase at normal cost). Cost 20pts. Skills: Unlimited. Perks: Patron Status. Cost 5 pts. Talents: Unlimited. Powers: Mental Awareness +1, 5 pts. Character may exchange Mental Awareness for 5 pts. applied toward one or more mental powers. For this purpose, Mind Link and Mental Defense qualify as mental powers. May purchse up to 10 points of enhanced senses. Disadvantages: Watched by Board of Uplift 8-, 10pts Hunted by Alien Conservatives 8-, 10pts Distinctive Features (Uplift characteristics, concealable), 5 pts. Total Points: 30 Total Disadvantages: 30 Package Cost: 0
Neochimpanzee
(Pan argonostes)
Characteristics base(maxima): STR 15(25), DEX 10(20), CON 15(25), BODY 10(20), INT 10(20) EGO10(20) PRE 15(25), COM 10(20) PD 3(9), ED 3(9), SPD 2(4), REC 6(12), END 30(60), STUN 25(55), Running 4"(8"), Swimming 0"(3"), Swinging 5" (10"); Cost 19 pts. Skills: Unlimited. Talents: Double Jointed 3 pts. No more than 10 points worth of talents may be purchased at character creation. Talents bought with experience cost 2x normal. Powers: Extra Limbs (tool using feet), 5 pts. May purchase up to 10 points of enhanced senses. Disadvantages: Watched by Board of Uplift 8-, 10 pts. Client status, 5pts. Psych Lim May not attack humans, 15pts. Total Points: 30 Total Disadvantages: 30 Package Cost: 0
Neodolphin
(Tursiops amicus)
Characteristics base(maxima): STR 20(30), DEX 20(30), CON 10(20), BODY 12(22), INT 5(15) EGO5(15) PRE 10(20), COM 10(20) PD 2(8), ED 2(8), SPD 3(5), REC 4(10), END 20(50), STUN 20(50), Running 0"(0"), Swimming 7"(15"); Cost 8pts Skills: Primal, native fluent (free) Trinary, native fluent 3pts Anglic, native fluent, 4pts Other skills unlimited. Talents: Neural Socket, 5 pts. No more than 10 points worth of talents may be purchased at character creation. Talents bought with experience cost 2x normal. Powers: 2 levels Growth, always on, 13 pts. Active Sonar, 15pts. Deep Diving Ability, 5pts. Disadvantages: Watched by Board of Uplift 11-, 13pts. Client status, 5pts. Psych Lim May not attack humans, 15pts. Phys Lim No limbs, 20pts. Total Points: 53 Total Disadvantages: 53 Package Cost: 0
Tymbrimi
Characteristics base (maxima): STR 5(15), DEX 10(20), CON 10(20), BODY 10(20), INT 15(25), EGO 15(25), PRE 10(20), COM 10(20), PD 1(7), ED 2(8), SPD 2(4), REC 3(9), END 20(50), STUN 18(48), Running 6"(6"), Swimming 0"(5"); 10 pts. Skills: Unlimited. Perks: Patron Status, 5 pts. Talents: Ambidexterity, 3 pts. Danger Sense, 10 pts. No more than 10 pts. of talents may be purchase at character creation. Talents bought with experience cost 2x normal. Powers: Mind Scan 4D6, 1 minute activation, 8 pts. Telepathy 2D6, 1 minute activation, 4 pts. Discriminatory Mental Awareness, 5 pts. Disadvantages Psych Lim Prankster, 10 pts. Reputation 11-, (member of trickster species), 10 pts. Total Points: 35 Total Disadvantages: 20 Package Cost: 25
TAASF Basic
Training
Skills: +1 with Terran small arms, 3 pts. FAM Terran small arms, 2 pts. FAM Terran military transport vehicles, 2 pts. Total Points: 7 Total Disadvantages: 0 Package Bonus: 1 Package Cost: 6
TAASF Marine
Prerequisite: TAASF Basic Training Skills: Commando Training (Martial Strike, Killing Strike, Choke Hold), 13 pts. FAM Terran heavy weapons, 2 pts. FAM small arms of one alien race, 2 pts. Find Weakness v. one alien race/mode, 10 pts. Pick three skills from the following list: Combat Driving, Demolitions, Electronics, Mechanics, Paramedic, Security Systems, Survival, Systems Operation, Weaponsmith; 9 pts. Disadvantages: Psych Lim: Follows orders, 15 pts. Watched by Marine Command 8-, 5 pts. Total Points: 56 Total Disadvantages: 20 Package Bonus: 3 Package Cost: 13
TAASF Sailor
Prerequisite: TAASF Basic Training Skills: FAM Terran space vehicles, 2 pts. AK: Sol System, 2 pts. Zero Gravity Conditioning, 3 pts. Pick a specialization, 12 pts. Helm: Astrogation, Combat Piloting, 3 Area Knowledge skills Operations: Computer Programming, Systems Operation, 6 pts. of Galactic Langauges Weapons: Weaponsmith, Tactics, FAM Terran space weapons, FAM one alien race space weapons, ranged skill level Engineering: Electronics, Mechanics, KS: Hyperdrives, KS: Damage Control, KS: Life Support Systems Disadvantages: Psych Lim: Follows orders, 10 pts. Watched by Naval Command 8-, 5 pts. Total Points: 19 Total Disadvantages: 15 Package Bonus: 0 Package Cost 4
Terragens Council
Agent
Prerequisite: TAASF Basic Training Perk: Terragens Council Agent, 5 pts. Skills: Deduction, 3 pts. Galactic Languages, 6 pts. Survival, 3 pts. Mind Blank, 3 pts. Choose three skills from the following list: Bribery, Bugging, Concealment, Conversation, Cryptography, Interrogation, Persuasion, Seduction, Shadowing, Stealth; 9 pts. Disadvantages: Watched by Terragens Council 8-, 8 pts. Reputation 8- Miracle Worker, 5 pts. Total Points: 29 Total Disadvantages: 13 Package Bonus: 3 Package Cost: 16