Fudge (role-playing game system)

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Fudge is a generic role-playing game system for use in freeform role-playing games.[1] The name "FUDGE" was once an acronym for Freeform Universal Donated (later, Do-it-yourself) Gaming Engine[2] and, though the acronym has since been dropped, that phrase remains a good summation of the game's design goals. Fudge has been nominated for an Origins Award for Best Role-Playing Game System for the Deryni Role-Playing Game.[3][4]

Rather than being a rigidly pre-defined set of rules like d20 System or GURPS, Fudge offers a customizable toolkit for building the users' own specialized role-playing game system. Such things as what attributes and skills will define characters are left to be determined by the Game Master and players, and several different optional systems for resolving actions and conflicts are offered. Fudge is not tied to any particular genre or setting and world builders are encouraged to invent appropriate attributes and rules tailored to the campaign.[5]

Contents

History

The project that would lead to Fudge was first proposed by Steffan O'Sullivan on 17 November 1992 on the rec.games.design newsgroup,[6] and over the following months that online community would contribute to the directed project.[7] One of the earliest stipulations of O'Sullivan was that the basic system would always remain free to the public over the internet, and the PDF of the 1995 version still is.[8] The 1995 version of Fudge is available under a non-commercial licence.

Grey Ghost Press, with the endorsement of Steffan O'Sullivan, publishes an expanded form of the Fudge system. There have been three Grey Ghost Press editions, the most current being the Fudge 10th Anniversary Edition, which includes several suggested rules systems for common RPG elements and an example basic fantasy "build" of the game.

In March 2004, Grey Ghost Press acquired the copyright of Fudge, and on April 6, 2005, they released a version of Fudge under the Open Game License.

The OGL license has allowed the FATE role-playing game to use Fudge as its underlying mechanic. [9]

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