Q14: How can I use the Dynamic Rotations?
A:
The OpenGL driver within FEMGV 6 offers real-time interaction for rotations, scales
and shifts.
If a dial box is available:
|
Dial
|
Function
|
|
0
|
Rotate about the X axis
|
|
1
|
Shift along the X axis
|
|
2
|
Rotate about the Y axis
|
|
3
|
Shift along the Y axis
|
|
4
|
Rotate about the Z axis
|
|
5
|
Z axis scale
|
If a dial box is not available then a combination of the CTRL key and the mouse may
be used:
|
Key
|
|
|
|
Mode
|
|
CTRL-Left Button
|
|
Rotation
|
|
CTRL-Middle Button
|
|
Scaling
|
|
CTRL-SHIFT-Left Button
|
Scaling
|
(two-button mouse)
|
|
CTRL-Right Button
|
|
Translation
|
With the mouse pointer inside the graphics drawing area, hold down the CTRL key and
then press and hold a mouse button in order to enter the desired 'interaction' mode.
As long as the CTRL key is held down you may swap modes by releasing and pressing
any of the mouse buttons. To exit from this 'interaction' mode, simply release the
CTRL key and the mose button.
Rotation
To understand how rotations are achieved you should imagine that you are manipulating
a sphere which fits around the model. Your finger is on the surface of the sphere
at the position indicated by the mouse cursor. Moving your finger will rotate the
sphere and hence the model. To reposition your finger on the sphere, release the
lefthand mouse button, reposition the mouse cursor and then press the lefthand button
again.
Translations
Simply moving the mouse will result in a corresponding X or Y axis shift.
Scaling
Moving the mouse to the left will zoom out and moving it to the right will zoom in.
Note that dynamic rotations are also available during picking operations.