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7.3 The session

Step 1 Create some geometry

  Define two points (P1, P2) at y=62 and y=80 and join these two points with a line.

Step 2 Define some points for transformations

  Create a point (P3) at the origin and another point (P4) at z=20; these two points will be used to define the axis for the rotations.

Step 3 Define three rotational transforms

    CONSTRUCT TRANSFORM ROT ROT1 P3 P4 -90

CONSTRUCT TRANSFORM ROT ROT2 P3 P4 30.4

CONSTRUCT TRANSFORM ROT ROT3 P3 P4 59.6

Step 4 Create the circular part of the housing

  Use these transforms to create most of the circular part of the housing:

    GEOMETRY SWEEP L1 ROT1

GEOMETRY SWEEP P1 ROT2

GEOMETRY COPY L1 ROT2

  Note that in theory there should be two coincident points after this last operation; however the software checks to make sure that (within a certain tolerance) no duplicate points are created. Incidentally the tolerance can be changed with CONSTRUCT SPACE TOLERANCE and if it is necessary to create coincident points then the tolerance can be set to 0.

    GEOMETRY SWEEP L6 ROT3.

Step 5 Create three points for the left hand end

These are all at x=-127 and at y=0, y=69 and y=80 respectively.

Step 6 Create a surface

Use GEOMETRY SURFACE 4POINTS (with the cursor or the keyboard) to create a four sided surface at the lower left hand end; where lines exist already they will be used, otherwise new lines will be created.

Step 7 Create the points and lines for the remaining surfaces

Create a line from the top left hand corner to P2 and using GEOMETRY SPLIT split the line at 0.75 of the distance along the line (or use the cursor to choose the location of the split point).

Create another line from the point just created to the nearest point and a corresponding line at the top left hand corner of the model.

At this stage there is a five sided region that needs to be resolved. If this were a two dimensional mesh then a combined line could be used to create a suitable surface. However the use of combined lines in 3 dimensional brick models can lead to subsequent problems so it is necessary to subdivide this area. The quickest way to do this is to use GEOMETRY SPLIT again to create an extra point halfway along the arc from P1 to P7 and then create a line joining this point to the other point created using GEOMETRY SPLIT.

Step8 Create the remaining surfaces

Create the additional surfaces required to define the two dimensional shape by use of GEOMETRY SURFACE AUTOMATIC. This will search through the existing lines and create surfaces from closed loops of three or four lines. It does a check to make sure that surfaces already defined are not duplicated.

Step 9 Produce a suitable 2D mesh

The next stage is to create a suitable mesh on the two dimensional shape that currently exists. Mesh information is copied when transformations are used so creating a suitable cross section mesh at this stage will save time later on when the three dimensional mesh is being created and refined.

Create a mesh to see what the default will look like.

Change the divisions on the lines to produce a suitable mesh. The quickest way of doing this is to change the default for meshing divisions (MESHING DIVISION DEFAULT n) and then use the cursor (left button) to pick the lines where the number of divisions is to be changed to the default value. If just a few lines are to be changed then the middle button of the cursor can be used in a similar way except that the user is expected to give the new value for the number of divisions on each line selected.

Step10 Check the quality of the mesh

Step 11 Construct a set to contain the complete model

Step 12 Sweep this set to create a solid model

Sweep the set just created by 8 in the Z direction, remembering to specify '2' for the number of divisions along the swept lines.

Step 13 Change the view to a more suitable orientation

Using EYE ROTATE or EYE DIRECTION change the view of the object to a general orientation so that the model is more comprehensible.

Step14 Adjust the set before sweeping again

The translation will automatically have put the surfaces etc created as copies of the original surfaces into a new set (probably called SE3). So view just this set and remove the surface (probably S9) corresponding to the region that does not require to be swept.

VIEW GEOM

LABEL GEOM SURF

CONSTRUCT SET OPEN 'setname'

CONSTRUCT SET REMOVE 'corner_pointname'

CONSTRUCT SET CLOSE

Note also that CONSTRUCT SET 'setname' REMOVE 'pointname' would have the same effect and can be used as a shortcut.

Step 15 Sweep the modified set

Sweep the set which has just been modified by 27 in the Z direction. Remember to specify that all swept lines are to have 4 divisions.

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Figure 7.2: The solid model geometry

Step16 Create a mesh and view it

Generate the mesh, view and try using VIEW HIDDEN SHADE, VIEW HIDDEN FILL to get a better idea of the mesh. Remember to use VIEW HIDDEN OFF when returning to look at the geometry.

Step 17 Define an analysis specific environment if required

Step 18 Define and attach materials

Assuming that the mesh is suitable the next stage is to create the additional information required for a finite element analysis. Material properties can be defined and attached as in the previous examples. Physical properties do not need to be specified because the model uses brick elements (and so there are no physical properties).

Step 19 Define two sets for constraints and loading

The pressure load will be applied to the cylindrical surfaces on the inside of the model and the constraints will need to be applied to the plane of symmetry and also the left hand end of the model. The easiest way of applying the loads and constraints is to make use of sets; the easiest way of constructing the sets is to make use of the CONSTRUCT SET 'setname' APPEND CURSOR functions.

Rotate the view back to the initial orientation (EYE ROTATE TO 0)

CONSTRUCT SET YSYM APPEND CURSOR

can then be used to pick two points just above the plane of symmetry, all the points defining parts on the plane of symmetry will be highlighted to confirm the selection.

With the same view

CONSTRUCT SET PRES APPEND CURSOR POLYGON

can be used to define a polygon inside which the inner surfaces are contained (in this case most of the vertices will be in between the inner and outer arcs of the housing. The first vertex of the polygon should be selected using the left mouse button, intermediate vertices are selected with the middle button and the polygon is closed with the left hand button. The points in the resulting set are highlighted.

Step 20 Display the sets just created

Confirm the set contents by rotating to a general view and viewing the two sets SYM and PRES. When two or more sets (or in general parts) are to be viewed together this can be achieved by use of `+'.

VIEW GEOMETRY YSYM

VIEW GEOMETRY +PRES

Step 21 Apply the pressure load

Apply the pressure load to the surfaces in set PRES and label the mesh with the pressure load. The load arrows will all be pointing into the solid part of the model. This is because the load is being applied to brick elements (where the convention is that a positive pressure acts in the direction of the inward normal to the body). As a comparison the user should label the normals for the surfaces in the set PRES.

Step22 Apply the constraints

The main constraints to be applied to the model are the symmetry constraints. In practice this means constraining the Y freedom for the nodes on the plane of symmetry. However it will also be necessary to constrain other parts of the structure so that the structure is sufficiently restrained. To do this create a set of the faces at the left hand end of the model and constrain the X freedom and finally choose a point on the plane of symmetry at the left hand end and restrain the Z freedom.

Step 23 Check the constraint directions

The mesh can be labelled with the constraints, check that the constraints are applied to the parts of the structure and in the correct direction.

Step 24 Change the element type

Change the element type from the default of HE8 to HE20; the element type can be changed even at this stage in the model because the load, constraint etc. information is associated with the geometric parts rather than the mesh.

Step 25 Check the model

Check that the model data is correct by using a combination of UTILITY TABULATE,

LABEL GEOMETRY and LABEL MESH.

Step 26 Create a finite element analysis file

Write the input file in the required format using UTIL WRITE...

Step 27 Optional mirroring

If required the user can mirror the geometry created so far to create a model of the complete object.

GEOM POINT C1 0 -62

will create a point to be used in defining the mirror plane.

CON TRAN MIR MIR1 P1 C1

will create a mirror transform, where the plane for mirroring is halfway between the two points chosen.

CONS SET HALF APPEND ALL

will create a set for the mirroring and

GEOM COPY HALF MIR1

will create the geometry for the mirrored half of the model. The meshing information is copied from the other half of the model and so a complete mesh can be readily generated. As an exercise the user should also determine what other information is copied from the original half of the model.

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Figure 7.3: Mesh load and constraints display



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