Begun in 1994, an evolving goal of The Learning
Arcade program is to create unique, safe, affordable and fun
activity centers in schools where computer and play equipment are often
left unused after the traditional school day has ended and where
there is a demand for child care. The most popular variation of
this program is to surround children with information and activities
related to selected topics and educational goals.
At The Learning Arcade, it has been consistently observed that children choose to work cooperatively on educational activities in multi-aged groups on projects that interest them. In this environment, children are free to explore a variety of educational games and creative activities. Behavior problems are extremely rare. Children that are sometimes labeled as "difficult" are attracted to the program and tend to enjoy the opportunity to build their self-esteem in this challenging, choice-filled learning environment. Many children, including non english-speaking students and those with special needs, make new friends by discovering their common interests through collaborative work of their choosing. Based on their interest in certain programs and activities, children naturally blend themselves into diverse groups of different ages, sexes and ethnicities.
According to Dr. David Elkind, Tufts University Professor of Child Study and author of numerous highly regarded publications on stress and children, The Learning Arcade is good for kids. Children need time, space and choice to learn and practice social skills. Experts in the field of violence prevention agree that this relaxed, recreational and computer-enhanced learning environment naturally promotes cooperative learning and empowering play.
The Learning Arcade activities are useful for redirecting aggressive play . To learn more, read an interesting article by Valerie Ramos-Ford on the subject. After getting a Masters Degree from Harvard Graduate School of Education, Ms. Ramos-Ford was involved in research for a book edited by Howard Gardner called Building on Children's Strengths : the Experience of Project Spectrum and two other volumes of Project Zero Frameworks for Early Childhood Education . Ms. Ramos-Ford and other educators have observed The Learning Arcade to be an engaging, collaborative and enriching learning environment that is useful for building on children's individual strengths and for developing their social skills.
Sue Albert, founder and president of The
Learning Arcade also teaches basic juggling and Power Stick
twirling where space is
appropriate. She has applied what she's learned about
redirecting aggressive play to the use of computing as well as to
the teaching of juggling and twirling. The sense of
control and
accomplishment that accompanies learning to juggle and twirl is similar
to the
sense of empowerment that comes from beating levels on educational
games and creating nice looking computer-enhanced
projects. Some popular computer design projects include
greeting
cards, buttons, posters, banners, stickers, metal crafts, iron on
t-shirts, and puppets.
Visit the Monarch
and
Milkweed Butterfly Ecology Project to see how we used technology to
track migration and to help feed butterflies.
For more information contact Sue Albert at learningarcade@gmail.com